Friday, 17 November 2000

Toyologist Review: Playmobil Agents Car 28

28

You begin to fiddle with the locking mechanism at your wrist, but you quickly realise any attempt is futile. Not only that, you’ve now lost your chance to run! The robots are upon you. Soon you will be taken back to the lab for interrogation by the robots’ Gangster masters.


You can save yourself some pain and spill all the Spy Agent secrets, or attempt to endure what the Gangsters inflict and keep the precious information from them. Either way, this mission is at an end.

The End.

Toyologist Review: Playmobil Agents Car 27

27

It’s pant-wettingly close, but just as the baby makes a grab for you, you manage to achieve enough velocity and take to the skies. You glide away, out of the baby’s reach and turn your attention to finding the lab. You’re certain the lab must be here, and the baby its guard.

There it is!

If only you still had your missiles! You could have taken out the base from the air! But life is never so simple. You land the car and leap out, gun at the ready. And you need it, for an army of evil robots is approaching!


You take the first couple down with your gun, but then it runs dry of bullets. All you have left to defend yourself is your briefcase. How much use is that? The robots appear to be slow-moving. Maybe if you managed to get the case off your wrist you’d be able to run past them?

Toyologist Review: Playmobil Agents Car 26

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Are those red things on the wheel tyre-slashers? You don’t know for sure, but figure as long as you think they’re tyre slashers that might be enough for them to be slashy for long enough to shred the leaves and put you on your way to freedom!


With the Grasslands a disappointment, you put the car into gear and head for the Stonelands. Surely the Gangster lab must be there?

24 – Go to the Stonelands

Toyologist Review: Playmobil Agents Car 25

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You try to drive, dropping the flap at the rear of the car to engage the turbo engines, but you’re not fast enough. This baby can move and she can pick up quite a speed when she wants to.  Big Baby has a hold of you and you’re moving closer and closer to her gnashing jaws. A future of drool awaits…

The End.

Toyologist Review: Playmobil Agents Car 24

24

The Stoney Wastelands! You drive slowly, taking in all the details. The car glides smoothly across the terrain with its rubber tyres.


You gently bring the car to a halt.  Is that it?  Is that the laboratory, hidden away back there?

It would be easier to avoid detection if you left the car behind and got a closer look on foot.  You climb out of the car, in doing so brushing past the missile-launch switch on the side of the car.  You curse whoever put the switch in such an easy to accidentally-press place!


The missiles streak forward and explode! If the Robo Gangsters are here, then they certainly know you’re coming now.

There’s a noise behind you. Then one forward. You’re surrounded! You jump back into the car. There are no missiles left to fire – your only hope is to ram your way to freedom. But forward or back?

Toyologist Review: Playmobil Agents Car 23

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You spin the car around in an attempt to flee back the way you had come. You know for certain that way as clear a moment ago so maybe the enemy aren’t too dense that way yet.

You put your foot to the floor. If you can pick up enough speed maybe you can get airborne.

Then you see it: a giant baby!


Your speed is increasing, but the baby is coming up fast. Do you have time to deploy the wings and take to the skies, or should you continue on the ground?